Estimate the cost of building internal UI capabilities versus licensing Blazorise over your selected time horizon.

1. Build Effort

How many UI components do you need?

Examples: data grid, forms, charts, scheduler.

1 12 50

Average hours to build one component

Design, development, testing, documentation, and production hardening.

24 140 320

How many developers will work on this?

Used to estimate coordination overhead and license seats.

1 6 50

Developer cost per hour

Fully loaded cost including employment, overhead, and delivery coordination.

€35 €85 €250
2. Delivery & Business Impact

Months saved by using prebuilt components

0 4 24

Estimated financial impact of launching one month earlier

Revenue, cost savings, or strategic advantage.

€0 €35,000 €500K
3. Long-Term Ownership & Risk

Annual maintenance effort (% of build cost)

Bug fixes, upgrades, improvements, regression testing, and provider compatibility.

0% 18% 40%

Number of years for comparison

1 3 5

Additional effort for testing & hardening (%)

0% 15% 50%

Risk & complexity adjustment (%)

Unexpected scope, edge cases, production defects, and rework.

0% 12% 50%

Blazorise license tier used for comparison

Selected license price: €990 per developer/year.

Results

Total Cost to Build Internally

€243,017

3-Year Total Cost of Ownership

€374,246

Total Cost with Blazorise (incl. license)

€142,438

Blazorise License Cost (3 Years)

€17,820

6 seats × €990 × 3 years

Cost Difference (In-House − Blazorise)

+€231,808

Time-to-Market Advantage

€140,000

4 months x €35,000 per month

Total Benefit (Savings + Faster Delivery)

+€371,808

Build effort (in-house) 2,859h

Coordination overhead (in-house) 9%

Implementation effort with Blazorise 1,107h

Coordination overhead with Blazorise 3%

Annual maintenance (in-house) €43,743

Annual maintenance with Blazorise €10,165

Developer license seats 6

License cost (3 years) €17,820

Total cost with Blazorise €142,438

Planning horizon 3 years

  • Internal build cost starts from components x hours per component x developer hourly cost.
  • Internal cost is adjusted for testing, hardening, risk, platform overhead, and coordination overhead.
  • Blazorise still assumes implementation work: 55% of base build effort before reduced hardening, risk, coordination, and maintenance factors.
  • License cost uses annual Enterprise pricing from the commercial pricing constants.
  • Time-to-market advantage is months saved x estimated business value per month.

All values represent estimated spend and savings for this scope. Use the emailed summary as a review aid, not as a formal quote.